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Am 06.02.2011 13:07, schrieb Stephen:
> On 06/02/2011 10:47 AM, Zeger Knaepen wrote:
>>
>> Or rather: why the default texture is actually unusable in 99% of the
>> cases, whereas it would be very useful for almost any test rendering if
>> the default pigment was white.
>
> Personally I think red is a good default colour. It shows where I have
> forgotten to texture an object. I suppose rgb <1,0,0.5> would be better
> for that.
There. That's the reason why it is like it is: There are multiple
pigments that would make sense. But of all conceivable colors, there is
one that is special - the one and only which preserves backward
compatibility: Good old pitch black.
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