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nemesis wrote:
> but a gesture to simulate running is no more 1:1 motion control -- which
> was Kinect's selling point.
Well, sure. I was just saying when this sort of thing takes over for (say) a
normal VR interface. Obviously making it easier to control passively is not
the point of a game based on a motion sensor.
> And in the case of gestures for that, I'd still take an easy push on the
> analog directional with the finger rather than pushing my leg or arm in
> some direction all the time to control running...
In Rucker's books, for example, one makes a fist and points the direction
one wants to travel. Not really hard to do.
--
Darren New, San Diego CA, USA (PST)
"How did he die?" "He got shot in the hand."
"That was fatal?"
"He was holding a live grenade at the time."
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