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> Not really. The best you could do is to enclose all your texture
> statements in an #if (!USE_DEFAULT_TEXTURE) ... #end block and set
> the variable to on for plain renders. Something like this might
> actually be handy to have built-in, not just for ambient occlusion
> but also, e.g., for creating a depth image based on a gray gradient.
>
Yes, it would be also very handy for baking lightmaps from existing
scenes not designed for that purpose. Something like #default{} but for
overriding would be great... but I don't know if it would be easy to
implement.
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org
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