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On 31/01/2011 2:34 PM, Christian Froeschlin wrote:
> NoOneEagle wrote:
>> Ok, I got it from your code... Thanks (Grin)... I just had to think a
>> little about what you posted. Like I said, I'm new so... Thanks
>> again.
>
> Alternatively, if you want the corner to be rounded,
> combine the tubes such that they meet at midpoint of
> their end surfaces (leaving an empty wedge in the
> corner) and add a sphere to fill it up.
For more fun ;-)
Intersect a torus with a box so that only one quarter of the torus is
visible. This will give you a rounded join like a bent pipe. (My values
values.)
intersection {
torus {
0.750, 0.60
rotate <90.0, 0.0, 0.0>
translate <0.720, 0.0, 0.0>
}
box {
< -0.50, -0.50, -0.50 >, < 0.50, 0.50, 0.50 >
scale <1.650, 1.650, 1.650>
translate <-0.1080, 0.8270, 0.0>
}
texture{
pigment { color rgb <1,0,0> }
finish { phong 4.9}
}
translate <0.030, 3.9980, 0.0>
}
--
Regards
Stephen
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