|
 |
Darren New wrote:
> Warp wrote:
>>> In Ada, you don't calculate the checksums of every source. You
>>> calculate the checksum of the file you're compiling when you compile
>>> it. In C#, your file is either associated with a project (i.e., with
>>> the equivalent of a makefile) or it's installed in the global
>>> assembly cache with a version number and a cryptographic checksum on
>>> it you can check against.
>>
>> So if you have thousands of files in your project, the compiler will
>> calculate the checksums of every single one of them every time you want
>> to compile? And it was you who complained how creating makefile rules for
>> C files is inefficient... Right.
>
> Read the second sentence again. You calculate the checksum of the file
> when you compile it. You then store that in the object code.
Oh, and just as an aside, GNAT did it this way for a while, and then they
found it really was faster to actually re-read the header file and generate
the checksum and (essentially) recompile it than it was to track a separate
object file for the header file. So, yeah, in practice, not a problem. Read
their documentation for details. :-)
--
Darren New, San Diego CA, USA (PST)
"How did he die?" "He got shot in the hand."
"That was fatal?"
"He was holding a live grenade at the time."
Post a reply to this message
|
 |