POV-Ray : Newsgroups : povray.newusers : Smooth the corners in the intersection of two tubes : Re: Smooth the corners in the intersection of two tubes Server Time
2 Jul 2024 22:00:07 EDT (-0400)
  Re: Smooth the corners in the intersection of two tubes  
From: Stephen
Date: 30 Jan 2011 12:29:35
Message: <4d459fff$1@news.povray.org>
On 30/01/2011 5:21 PM, NoOneEagle wrote:
> "NoOneEagle"<noo### [at] yahoocom>  wrote:
>> Ok, I got it from your code... Thanks (Grin)... I just had to think a little
>> about what you posted. Like I said, I'm new so... Thanks again.
>
> I can even change the rotation on the box and and can make other angles come
> together also... This helps a great deal, thanks again.
>
>
Great! We have all been new at one time. :-)

Here are a couple of hints:
Always create objects at the origin because when you rotate them they 
are rotated around the origin. So you rotate first then translate.

Materials and textures can be added to the objects or to the 
Union/Difference/Intersection. If you add them to the Union every object 
will be textured by the uppermost texture except for objects that have 
their own texture.


-- 
Regards
     Stephen


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