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On 30/01/2011 5:21 PM, NoOneEagle wrote:
> "NoOneEagle"<noo### [at] yahoocom> wrote:
>> Ok, I got it from your code... Thanks (Grin)... I just had to think a little
>> about what you posted. Like I said, I'm new so... Thanks again.
>
> I can even change the rotation on the box and and can make other angles come
> together also... This helps a great deal, thanks again.
>
>
Great! We have all been new at one time. :-)
Here are a couple of hints:
Always create objects at the origin because when you rotate them they
are rotated around the origin. So you rotate first then translate.
Materials and textures can be added to the objects or to the
Union/Difference/Intersection. If you add them to the Union every object
will be textured by the uppermost texture except for objects that have
their own texture.
--
Regards
Stephen
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