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Am 28.01.2011 19:05, schrieb Solar Mike:
> You are quite right about not all plywoods working this way and is indeed due to
> the fiber orientation. I was hoping to find a more general solution as many of
> the pieces I have will have curves "cut" in them. This problem shows itself on
> plain (but curved) pieces of wood I am trying to render as well and I have not
> figured out a good way of dealing with that.
I'd suggest some nested construct:
Use a high-frwequency gradient pattern to simulate the layering of the
plywood, alternating between two differently oriented versions of the
main texture, depending on Y coordinate (presuming your plywood board is
in the XZ plane).
To simulate the orientation dependency of the texture within each
plywood layer, use a radial sine_wave frequency 2 pattern to blend
between two textures with different brightness and whatever other
properties you may want to vary.
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