POV-Ray : Newsgroups : povray.general : Plywood texture : Re: Plywood texture Server Time
29 Jul 2024 16:28:54 EDT (-0400)
  Re: Plywood texture  
From: Le Forgeron
Date: 28 Jan 2011 14:30:47
Message: <4d431967$1@news.povray.org>
Le 28/01/2011 19:05, Solar Mike nous fit lire :
> Le_Forgeron <jgr### [at] freefr> wrote:
> 
>>
>> Not all plywood, not every cut.
>> Darkness/lightness is due to the orientation of the fibers in regards to
>> the cut.
>>
>> Use the cubic pattern at the root of your texture.
>> Then for each of the 6 faces, provide the pattern that you want
>> (including a shifted pattern for the adjacent edge, or a reversed map...)
>>
>> Scale & translate the cubic as needed.
> 
> Thanks for responding.
> 
> You are quite right about not all plywoods working this way and is indeed due to
> the fiber orientation.  I was hoping to find a more general solution as many of
> the pieces I have will have curves "cut" in them.  This problem shows itself on
> plain (but curved) pieces of wood I am trying to render as well and I have not
> figured out a good way of dealing with that.
> 
> Typically, I see these issues when doing CSG operations.
> 
> 

Have you then checked the slope pattern instead ?


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