|
|
On 01/27/2011 06:55 PM, stbenge wrote:
> On 1/27/2011 11:52 AM, Jaime Vives Piqueres wrote:
>> As you can read on the prior thread, Ive slapped my face again and
>> thanks to it I've discovered the OpenEXR output. It's working perfectly
>> to generate the light maps with alpha, but when using it back into the
>> texture via functions, I was getting a sort of "solarize" effect. Then I
>> read your post and realized this was the problem... thanks! Now I can
>> finish my baking tutorial! :)
>
> Glad I could help! I'm looking forward to baking some textures myself
> some day. Your tutorial will make things much clearer, I'm sure :)
>
> Oh, since you are gaining knowledge about mesh-based cameras, do you
> know if they can be used to render certain effects like custom focal
> blur? I seem to remember something about the mesh camera's ability to
> take more than one sample, for AA or something.
>
> Sam
>
>
I'm trying coax a sample scene and write up for the distribution from
this poster:
http://www.adamcrume.com/blog/archive/2011/01/19/forcing-extreme-supersampling-with-pov-ray
Post a reply to this message
|
|