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On 1/27/2011 11:52 AM, Jaime Vives Piqueres wrote:
> As you can read on the prior thread, Ive slapped my face again and
> thanks to it I've discovered the OpenEXR output. It's working perfectly
> to generate the light maps with alpha, but when using it back into the
> texture via functions, I was getting a sort of "solarize" effect. Then I
> read your post and realized this was the problem... thanks! Now I can
> finish my baking tutorial! :)
Glad I could help! I'm looking forward to baking some textures myself
some day. Your tutorial will make things much clearer, I'm sure :)
Oh, since you are gaining knowledge about mesh-based cameras, do you
know if they can be used to render certain effects like custom focal
blur? I seem to remember something about the mesh camera's ability to
take more than one sample, for AA or something.
Sam
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