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On 27/01/2011 8:45, Thibaut Jonckheere wrote:
> Looks excellent ! Something I have been dreaming for...
thank you!
> Can you give a few details on the method:
>
> - does it work with a single spline, or do you need to specify two (or
> more) ?
1 spline, it's up to the user to make sure the spline results in a
decently shaped highwat
> - does the spline needs to lie in a plane ? If not, how the orientation
> of the road is chosen ?
doesn't need to lie on a plane, although loopings are not supported
(haven't tried them actually, but the supports always go in the -y
direction. It might work if the looping itself doesn't have supports!)
the orientation of the road is based on the direction of the spline
(using vcross)
> - how do you apply textures ?
UV-mapping for the road itself, ordinary texturing for the rest.
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