POV-Ray : Newsgroups : povray.general : UV map image interpolation not achived : Re: UV map image interpolation not achived Server Time
29 Jul 2024 16:20:54 EDT (-0400)
  Re: UV map image interpolation not achived  
From: Alain
Date: 26 Jan 2011 17:32:52
Message: <4d40a114$1@news.povray.org>

> I added a wood image over a big floor mapping a texture. The code of my material
> is:
>
> material {
>    texture {
>      uv_mapping pigment {
>        image_map {
>          tiff "wood.tif"
>          interpolate 2
>        }
>      }
>      finish {
>        ambient 1
>        diffuse 1
>      }
>    }
> }
>
> Texture repeats over the floor, and the result is ok in near distances, but
> jittering appears in texture when distance increases.
>
> I tried changing interpolation value, and using 0 (no interpolation), 2 or 4
> always render the same image...
>
> What can be the cause of interpolation failing?
>
> Thanks for your help.
>
>

What you see is caused by the details of your image becoming to small, 
sub pixel. In that case, anti-aliasing is often not enough.

You can hide it by using gocal blur. Use a small aperture value, less 
than 1% of the camera-focal point distance. As the camera get jittered 
around, it will catch and average those very small, sub pixel, details.




Alain


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