I think you're confusing texture interpolation with mipmapping. Texture
interpolation, what "interpolate" does, is only visibly if 1
texture-pixel (texel?) fills more than 1 screen-pixel (screxel?).
Mipmapping (not natively supported by POV-Ray) kicks in when the
opposite is true.
It is possible to simulate mipmapping in POV-Ray, but it's not very easy
and doesn't work under all circumstances. It's much easier (but possibly
much slower) to just use higher anti-aliasing settings.
--
ZK
Post a reply to this message
|