POV-Ray : Newsgroups : povray.general : UV map image interpolation not achived : Re: UV map image interpolation not achived Server Time
29 Jul 2024 16:25:12 EDT (-0400)
  Re: UV map image interpolation not achived  
From: Zeger Knaepen
Date: 26 Jan 2011 08:57:03
Message: <4d40282f$1@news.povray.org>
I think you're confusing texture interpolation with mipmapping. Texture 
interpolation, what "interpolate" does, is only visibly if 1 
texture-pixel (texel?) fills more than 1 screen-pixel (screxel?). 
Mipmapping (not natively supported by POV-Ray) kicks in when the 
opposite is true.

It is possible to simulate mipmapping in POV-Ray, but it's not very easy 
and doesn't work under all circumstances. It's much easier (but possibly 
much slower) to just use higher anti-aliasing settings.

-- 
ZK


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.