POV-Ray : Newsgroups : povray.off-topic : Kindling : Re: Kindling Server Time
4 Sep 2024 17:20:22 EDT (-0400)
  Re: Kindling  
From: Patrick Elliott
Date: 25 Jan 2011 16:40:21
Message: <4d3f4345@news.povray.org>
On 1/25/2011 3:05 AM, Invisible wrote:
> On 25/01/2011 04:12 AM, Darren New wrote:
>> Orchid XP v8 wrote:
>>> I love the way that Steam won't let you log in twice, so you can
>>> install the same game on two PCs, but you can only play it on one at
>>> once...
>>>
>>> ...unless you put Steam into offline mode. *facepalm*
>>
>> Sure. Steam keeps the honest people honest. It's sufficiently easy to
>> bypass that nobody really feels the need to *crack* it. But it's hard
>> enough to bypass (in that you actually need the steam account that
>> bought the game to play it) that it keeps them earning money.
>
> More to the point, Steam does genuinely *useful* stuff. If you could
> remove it, you probably wouldn't want to. It doesn't stop you copying
> stuff (actually, it *assists* you in copying stuff). It just stops you
> (or rather, everybody you gave the copies to) from using more than one
> copy at once. And since all your online activity is linked to your user
> account anyway, you probably wouldn't *want* to let other people use
> your account anyway.
>
> In all, it works rather nicely.
>
Only drawbacks with it tend to be: No extra/modded content for games, 
unless you download the non-steam exe some place, and no trainers. Like 
to seriously hurt the people doing "trainers" for everything now... 
Mind, I only go looking for one if I am like 36 hours into some RPG type 
game, like Call of Pripyat, massively screwed up some where along the 
line, and don't want to go back (or can't due to how I used the save 
games) to some point 4 days earlier. But, still.. its nice to have the 
option. And the mod/extra stuff really *really* annoys me in some cases.

-- 
void main () {
   If Schrödingers_cat is alive or version > 98 {
     if version = "Vista" {
       call slow_by_half();
       call DRM_everything();
     }
     call functional_code();
   }
   else
     call crash_windows();
}

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