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On 1/23/2011 9:59 AM, Mr wrote:
>
> stbenge<myu### [at] hotmailcom> wrote:
> > A speed enhancement can be used to cut the render time down
> > significantly, with an arguably acceptable loss of accuracy. Under this
> > setup, two instances of the same object are used. One copy is visible,
> > uses blurred reflection, and has a no_reflection modifier applied to it.
> > The other copy uses non-blurred reflection, but with a no_image modifier
> > applied.
>
> Would there be a corresponding technique for speeding up blurred refractions?
There would, if POV had a "no_refraction" modifier. The best (and
fastest) method for blurred refractions that I can think of is to bake
all your scene's textures to meshes (and/or use Rune's illusion.inc),
add a small surface normal to the refractive material and use high focal
blur settings.
~Sam
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