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On 1/23/2011 4:52 AM, clipka wrote:
> I'd suggest a minor modification to this approach: For the no_image
> version, do use the same normals pertubation as for the no_reflection
> version, except that only a single layer is used.
One layer, as in two total averaged copies of the texture?
> The downside of your approach is of course that it won't work well with
> a mix of both blurred and non-blurred surfaces in the same scene, e.g. a
> dull brass figure in front of a mirror.
The main problem is that the object possessing the blurred reflection
interacts with itself too much. Reflection groups would be the way to
go, but they would probably be difficult to set up (if they existed).
~Sam
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