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On 01/21/2011 02:39 PM, Tek wrote:
> I wanted to get a nice background for building sci-fi spaceships/airships
> against, so I thought I'd play with media to see if I could get something pretty
> & fairly fast to draw. This is the result.
>
> There's emitting & absorbing media for the fog, and an absorbing media for the
> clouds. It would be nice to do scattering too but that would turn the 1 minute
> render time into a couple of hours!
>
> For anyone who wants it, density function for the smoke is as follows:
>
> pigment_pattern { granite scale <5,20,5> warp { turbulence .4 octaves 3 }
> colour_map { [.5 rgb 0][.8 rgb 1] } }
> rotate -y*8 translate z*7-y*2 // so it looks good viewed from -4*z
> cubic_wave
> warp { turbulence .3 lambda 2.5 }
>
> --
> Tek
> http://evilsuperbrain.com
Hey i like that! Is the media containerized or scene media? If it's
scene media you might be able to trim a few cycles off your render time
if you can manage to come up with a suitable sized container ...
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