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Am 18.01.2011 19:37, schrieb quickfur:
> Hi All,
>
> I want to do CSG with a mesh2 object, but I'm not sure if POVRay supports what I
> need to do: the mesh2 object that I have is closed, but also contains internal
> triangles (almost every triangle is transparent, so the internal triangles are
> visible). I want to be able to do CSG with the *boundary* of the mesh2, and
> ignore the internal triangles as far as CSG is concerned. Is this possible?
No.
You'll have to separate the internal and external triangles into
different mesh2 objects.
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