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>> What I don't understand
>> is why it wasn't giving me random artifacts before the change of the
>> default value...
>
> This whole thing is a puzzler to me, too; unfortunately I haven't found
> the time to dig into it yet. My only idea is that something might get
> garbled during saving/loading of the pretrace data.
I guess there is more than one issue here... I've just tested with a
simple scene, *without* saving or loading radiosity, just a simple
radiosity scene, and I get different results at each run:
// -------------------------------------------
#version 3.7;
#include "rad_def.inc"
global_settings{
radiosity{
}
}
#default{texture{finish{ambient 0 diffuse 1}}}
#include "colors.inc"
box{-.5,.5
scale <10,3,10>
pigment{White}
translate 1.5*y
}
light_source{
<0,2.99,0>
White*3
fade_distance 1
fade_power 2
}
camera{
location <1,1.6,-4>
look_at <0,1.5,0>
}
// -------------------------------------------
If I run two consecutive renders of this scene and difference the
results, with 3.6 I get a totally black image (as it was expected). With
3.7 I get visible differences... Using the save/load mechanism only
seems to make it worse and more noticeable.
I'm starting to think this is a problem with my build... something
must have been gone wrong when compiling the RC2 sources, because I
don't see anywhere mentioned that radiosity samples are now random for
each run. Can anyone do a quick test?
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org
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