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On 14/01/2011 8:36, Anthony D. Baye wrote:
> Often I find it more convenient to scale by a single vector component (e.g.
> scale 4.0*x)
>
> the problem is that when I go to render, I get massive numbers of parse
> warnings, especially if I do this in a loop.
>
> Is it really necessary to warn the user that scale assumes a value of 1 for any
> undefined component?
it's not undefined, it's 0.
"scale 4.0*x" is exactly the same as "scale 4.0*<1,0,0>" or "scale
<4.0,0,0>", so you're actively telling pov-ray to scale it infinitely
thin in the y- and z-direction. It just assumes you meant to keep the
dimensions in those directions, but it could just have assumed you
really meant 0 and scale it as small as computationally possible.
At least, that's how I understand it :)
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