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OK. Rethought this a bit.. Here is what I have, pseudo-coded:
//Settings.
noise = 0.5; // (percentage of drift possible)
top = 1; // Top and bottom same = constant level.
bottom = 0;
interval = 0.01;
x = 0;
lval = bottom;
do
if (noise) rval = rand(1 - noise);
else rval = 1;
d = (1 - cos(x * 2 * PI)) * .5; // Get curve point.
nval = d * rval;
cval = lval*(1-d) + nval*d;
//:1: - Other code.
cval = cval * (top - bottom)) + bottom; // Move to range.
lval = nval;
x = x * (x < 1) + interval * (x < 1); // Should cycle back to 0, when
over 1.
loop (until script closes)
This means that, in principle, I could add in something at :1: that
could transform the resulting curve into a step, saw tooth, square wave,
or some mix, in theory, if certain things are set right. For example,
"noise = 0" would always produce the sin wave, so would be easy to
"clip/adjust" into something else, in principle. Still thinking on how
that might be possible...
And finding formulas online to handle it... Gah!
--
void main () {
if version = "Vista" {
call slow_by_half();
call DRM_everything();
}
call functional_code();
}
else
call crash_windows();
}
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