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> I'm working on a concept for a shoreline backed by Basalt columns. I'm using a
> randomly tiled hexagonal pattern function with a height field and multiplying it
> by f_ridged_mf
>
> The problem I'm having is that the tops of the columns should be flat, not
> slanted, so that the base offset follows the contour of f_ridged_mf, but their
> height does not.
>
> Not sure if that makes sense.
>
> Any advice would be appreciated.
>
> Regards,
> A.D.B.
>
For that, I'd use an hexagonal prism, modeled as a mesh, that is tilled
with various vertical scales dictated by your function.
The mesh is to reduce the memory use and will render much faster than
the isosurface version.
Alain
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