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Am 12.01.2011 00:31, schrieb syntotic:
> that displaying an image within a scene should be so standard that there should
> be a very DIRECT way to do it, something like object {image {sys name...<x, y,
> z>} scale...} It is that you have to manipulate an object as if it was the
> texture because it is the texture that carries the image (meaning) so like I
> posted before you end up matching coordinates for texture and object. In Windows
> terms what is missing is similar to the brush to DC aligning. Should be that
> simple at least.
Actually it is not /that/ common that it would warrant adding hard-wired
syntactical sugar for it into the POV-Ray parser.
If you frequently use such constructs, I suggest writing a macro.
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