POV-Ray : Newsgroups : povray.windows : MUST, be very simple: Win bmp as texture on objects : Re: MUST, be very simple: Win bmp as texture on objects Server Time
26 Apr 2024 00:04:13 EDT (-0400)
  Re: MUST, be very simple: Win bmp as texture on objects  
From: clipka
Date: 11 Jan 2011 20:16:20
Message: <4d2d00e4$1@news.povray.org>
Am 12.01.2011 00:31, schrieb syntotic:

> that displaying an image within a scene should be so standard that there should
> be a very DIRECT way to do it, something like object {image {sys name...<x, y,
> z>} scale...} It is that you have to manipulate an object as if it was the
> texture because it is the texture that carries the image (meaning) so like I
> posted before you end up matching coordinates for texture and object. In Windows
> terms what is missing is similar to the brush to DC aligning. Should be that
> simple at least.

Actually it is not /that/ common that it would warrant adding hard-wired 
syntactical sugar for it into the POV-Ray parser.

If you frequently use such constructs, I suggest writing a macro.


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