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Am 10.01.2011 21:48, schrieb Le_Forgeron:
> Finite Objects: 4
> Infinite Objects: 0
> Light Sources: 1
> Total: 5
>
> Note: Despite the number of threads (-WT) by default, after a quick
> start, there is mainly one core at 100% and the others off, due probably
> to I/O to disk.
Yes, I guess that's to be expected with a pretty simple scene at high
resolutions: Storing a pixel into the image buffer seems to be taking
more time than computing it.
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