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scott wrote:
>> Well, technically, it's already a Windows version as well. You just need
>> to install the compiler to get enough of the runtime.
>
> When you use the "Publish" option from VS, doesn't it make an installer
> with the correct code to download and install necessary runtimes?
It is supposed to, yes. I understand there were some bugs in the 3.1
installer in that respect, and I've never really banged on it hard enough to
make one of those work.
> I wrote a simple "InputManager" class to allow games to map multiple
> physical controls from multiple devices to a single action in-game. The
> digital bit works fine, but I never got around to finishing off the
> analogue part. My idea was to be able to mark a particular logical
> control as "analogue", then if you mapped a digital physical control to
> it, it would work in an analogue way (with adjustable sensitivity etc).
> I needed that for the steering of vehicles in my game.
Yeah, I just haven't needed to do that on my game, since I hadn't really
planned to release a PC version anyway. All the code to support such a
thing is there.
> IMO the PS3 would be better for POV,
Almost undoubtably. I just saw an announcement of FreeBSD released for the
creacked-PS3.
--
Darren New, San Diego CA, USA (PST)
Serving Suggestion:
"Don't serve this any more. It's awful."
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