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Am 09.01.2011 14:32, schrieb gregjohn:
> Playing around with 3.7's SSS and an old MakeHuman export. There definitely
> *is* SSS going on here! :)
>
> So far, I took an RGB value from a photo of a friend. Then I made the pigment 3X
> that rgb, and the first vector under subsurface {} to be 3X that vector as well.
There are some very important things to note here:
* When using SSS, it is vitally important that you set "global_settings
{ mm_per_unit FLOAT }" to a fitting value. If for instance your human
figure happened to be 1.8 POV-Ray units tall, then you'd need to set
"global_settings { mm_per_unit 1000 }" (one POV-Ray unit being
equivalent to 1m)
* The parameters are /not/ colors, but rather some pretty technical
parameters that happen to be different for each color component. They do
/determine/ the effective colour, but in a highly non-intuitive way (one
of the reasons why SSS syntax needs to be changed sooner or later). So I
do recommend starting with the values given in that paper I mentioned,
and tweak your way from there. Plugging in color values there doesn't do
any good.
* Normally you should not need "diffuse" with SSS; in theory, SSS should
be a replacement for diffuse.
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