|
![](/i/fill.gif) |
> Can some one help me on the povray code to make the following solid:
> A rectangle defined on the xz plane (with two opposite corners<-h,0,-m> and
> <h,0,m>)
> is sweeped (by a thickness e) and rotated (by an angle a) along the y axis.
>
> Regards,
> Paulo Mota
>
>
>
As ther is no twisted primitive and no twisting transformation, you
ether need to use an isosurface as Florian mentioned, or use some
external modeler to create a mesh of your twisted prism.
You can also do an approximation by stacking many very thin normal
prisms, each slightly rotated relative to the one under it.
Alain
Post a reply to this message
|
![](/i/fill.gif) |