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> Hi all,
>
> I'm a very new user, and I'm having trouble getting ambient light to appear in
> my scene. The only thing in my scene is an object that I created using another
> tool. The object shows up fine, as long as I shine a light on it. I just can't
> figure out how to get ambient light to "shine" on it. I've pasted the code
> below.
>
> Thanks!
>
> *********************
> #include "person_000000_expression_neutral_POV_geom.inc"
> #default {finish {ambient 1}}
> global_settings {
> max_trace_level 30
> ambient_light rgb<1,1,1>
> }
> camera {
> perspective
> up<0,1,0>
> right -x*image_width/image_height
> location<0.000000, 75.000000, 500.000000>
> look_at<0, 0, 0>
> angle 32.93461 // horizontal FOV angle
> }
> light_source {
> <0.000000, 75.000000, 500.000000> //light position
> color rgb<1,1,1>*1.6
> parallel
> point_at<0,0,0>
> }
> background { color rgb<0,0,1> }
> object{
> person_000000_expression_neutral_
> finish {ambient rgb<1,1,1>}
> }
> *********************
>
>
>
>
If you just use that ambient for initial construction or debuging, you
can use this command line option: +q0
This will set quality to zero and light everything with full ambient,
ignoring any and all light_source and any defined finish for all textures.
Under Windows, the command line is the test box next to the resolutions
chooser above the editor's area.
Alain
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