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On 01/04/2011 05:11 PM, Robert Baer wrote:
> Partial copies of files:
> // Tank.POV
> // z
> // |
> // y arrow tip------> .-- x
>
> // NOTE: Change output filename in Tank.INI for output scene name
> // Save change, then run Tank.INI
>
> #include "colors.inc"
> #include "metals.inc"
> global_settings { adc_bailout 0.05 max_trace_level 9 }
>
> // *** does not see Lbar, Scribe, etc as defined objects... <<<----HELP!
you're calling them before they're declared! move the defs to before you
call em!
> #declare Ulong = 48.0; #declare ucolor = Blue;
> object {Lbar)
> object {Scribe pigment {Cyan} rotate < 0, 0,90>}
> **** SNIP
> // Tank.INC
>
> // Subroutines for making the tank
>
> #declare Lbar=union { // width X to right, length Y to viewer, left part of
> "L" points to Z
> #declare A = 1/8; #declare B = 1.0; #declare C = 1.0; // L-BAR chosen
> // Generic Lbar dimensions defined above
> difference {
> box { <0,0,0>,<C-A/2,Ulong,B-A/2> pigment {ucolor} } // as box, less rounded
> ends
> box { <A,-0.001,A+0.16/2>,<C,Ulong+0.002,C> pigment {ucolor} } // left cut
> box { <A+0.16/2,-0.001,A>,<B,Ulong+0.002,B> pigment {ucolor} } // bottom cut
> object { cylinder {<A+0.16/2,-0.001,A+0.16/2>,
> <A+0.16/2,Ulong+0.001,A+0.16/2>,0.16/2} // curve cut
> pigment {ucolor} }
> }
> object { cylinder {<C-A/2,-0.001,A/2>, <C-A/2,Ulong+0.001,A/2>,A/2} // left
> curve
> pigment {ucolor} }
> object {cylinder {<A/2,-0.001,B-A/2>, <A/2,Ulong+0.001,B-A/2>,A/2} // right
> curve
> pigment {ucolor} }
> }
> #declare Scribe= box {<0,4,0>,<0.03,4.03,1.6> } // for checking only
> **** SNIP
> ; Tank.INI
>
> ;;file_exists("any.junk") ; creates file named "true"; impossible to rename any
> file
>
> Antialias=On
> Width=448 ;Width=640 70% for exact fit in Nerd
> Height=336 ;Height=480
> ;Bits_Per_Color=5 HAS NO EFFECT, still 24 bit color 150DPI
>
> Jitter=Off
> Sampling_Method=2
> Antialias_Threshold=0.3
> Antialias_Depth=1
>
> ;;Debug_File=true ; read "true" for results
>
> Input_File_Name="Tank.pov"
> Output_to_File=On
> Output_File_Type=N ; N for PNG files which are the smallest
>
> Initial_Frame=1
> Final_Frame=12
> Initial_Clock=1
> Final_Clock=12
>
> ; clock = 1 (Initial_Clock)
>
> ;Make sure this is on if your animation loops:
> Cyclic_Animation=off
> **** END OF COMPLETE COPY OF FILE
>
>
>
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