POV-Ray : Newsgroups : povray.off-topic : Wolfram's rule 110 bit : Re: Wolfram's rule 110 bit Server Time
3 Sep 2024 13:17:29 EDT (-0400)
  Re: Wolfram's rule 110 bit  
From: clipka
Date: 4 Jan 2011 15:17:01
Message: <4d23803d$1@news.povray.org>
Am 04.01.2011 21:08, schrieb clipka:
>
> Actually you don't even need pre-initialized cells (or infinitely many
> cells, for that matter) any more than you do with a Turing machine, if
> you go for a CA with more than just two states.
>
> All you need is a set of special states to represent some
> "initialization area" which you place on both sides of your "payload
> data", defined in such a way that it moves outward at 1 cell per cycle
> while auto-generating the desired "background pattern".
>
> There - you just eliminated the need for any pre-calculation. As the
> maximum propagation speed of any pattern in a CA is 1 cell per cycle,
> you are guaranteed to have the "background pattern" wherever you need
> it. Flaw fixed.

... oh, and to overcome the need of infinitely many cells you can of 
course place a "cell factory" at each end of the string of cells, each 
of which adds one more cell per cycle.


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