To illustrate an actual discussion in p.beta-test
(Gamma of interpolated colors in color maps)
Done with custom code in traditional mesh with texture_list. (5 mesh, 1
triangle each)
#default { texture { pigment { rgb 0 }finish { ambient 1.0} } }
#declare colo1=texture { pigment {color rgb<0.35,1,0>}};
#declare colo2=texture { pigment {color rgb<1,0.,1>}};
#declare colo3=texture { pigment {color rgb<0.,1.,1>}};
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