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Am 01.01.2011 07:20, schrieb syntotic:
> "syntotic"<nomail@nomail> wrote:
>> Should be the SIMPLEST advanced PovRay task:
>
> C mon! REPLY. I ve been stuck on this problem for the last three years. Should
> be a one minute task: standard scene, just wrap the damned BITMAP! That is all I
> need. Cube with a wrapped bitmap txture. Cube with BMP on all sides. BMP with
> different BMP images on each side. BMP on a plane. Glued BMP on a surface then
> transformations. Just ONE standard keyword and a file. Or what is it needed to
> meet this requirements? Think of the possibilities! Image visors, stick out
> noses, prisms... but a SIMPLE SINGLE BMP WINDOWS BMP IMAGE AS A TEXTURE for a
> sigle SIMPLE texture statement. Or how many constructions do I need to achieve
> it? Three years... and I only have a few minutes to wade through the
> documentation and exercise a few sample experiments...
What have you been doing all those three years? The docomentation has
been there all the time, and so have these newsgroups.
Calm down and hey - RTFM. There's a nice feature called "search" - I'd
recommend trying "wrap around box" or, for advanced users of the inbuilt
help, "wrap NEAR box".
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