POV-Ray : Newsgroups : povray.windows : MUST, be very simple: Win bmp as texture on objects : Re: MUST, be very simple: Win bmp as texture on objects Server Time
26 Apr 2024 18:36:45 EDT (-0400)
  Re: MUST, be very simple: Win bmp as texture on objects  
From: clipka
Date: 1 Jan 2011 05:33:14
Message: <4d1f02ea@news.povray.org>
Am 01.01.2011 07:20, schrieb syntotic:
> "syntotic"<nomail@nomail>  wrote:
>> Should be the SIMPLEST advanced PovRay task:
>
> C mon! REPLY. I ve been stuck on this problem for the last three years. Should
> be a one minute task: standard scene, just wrap the damned BITMAP! That is all I
> need. Cube with a wrapped bitmap txture. Cube with BMP on all sides. BMP with
> different BMP images on each side. BMP on a plane. Glued BMP on a surface then
> transformations. Just ONE standard keyword and a file. Or what is it needed to
> meet this requirements? Think of the possibilities! Image visors, stick out
> noses, prisms... but a SIMPLE SINGLE BMP WINDOWS BMP IMAGE AS A TEXTURE for a
> sigle SIMPLE texture statement. Or how many constructions do I need to achieve
> it? Three years... and I only have a few minutes to wade through the
> documentation and exercise a few sample experiments...

What have you been doing all those three years? The docomentation has 
been there all the time, and so have these newsgroups.

Calm down and hey - RTFM. There's a nice feature called "search" - I'd 
recommend trying "wrap around box" or, for advanced users of the inbuilt 
help, "wrap NEAR box".


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