POV-Ray : Newsgroups : povray.general : "Mesh2" alternative for general polygons? : Re: "Mesh2" alternative for general polygons? Server Time
7 May 2024 07:05:26 EDT (-0400)
  Re: "Mesh2" alternative for general polygons?  
From: clipka
Date: 21 Dec 2010 09:24:09
Message: <4d10b889$1@news.povray.org>
Am 21.12.2010 14:20, schrieb Alex:
> Hi,
>
> The "Mesh2" tool is great, but limited to triangles. If I want the same
> functionality (e.g., defining the vertex normals, colors, etc. per vertex) for a
> set of 'non-triangular' polygons (e.g., a mesh made up by rectangles) - which
> tool can I use then?

As POV-Ray can only handle triangular meshes, you'd need to subdivide 
the polygons into triangles first. If we're talking about externally 
generated meshes (e.g. .obj files) I think PoseRay, for instance, can do 
such a thing.


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