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Am 21.12.2010 14:20, schrieb Alex:
> Hi,
>
> The "Mesh2" tool is great, but limited to triangles. If I want the same
> functionality (e.g., defining the vertex normals, colors, etc. per vertex) for a
> set of 'non-triangular' polygons (e.g., a mesh made up by rectangles) - which
> tool can I use then?
As POV-Ray can only handle triangular meshes, you'd need to subdivide
the polygons into triangles first. If we're talking about externally
generated meshes (e.g. .obj files) I think PoseRay, for instance, can do
such a thing.
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