|
|
> Just a little thing, a side effect of experimenting with negative
> strength blob components for the air bubble icicles. It is wrong. I left
> the glows/lightsources out of the scaling, so they aren't in the right
> place. I have one rendering which have them in the proper place.
>
> Most puzzling though is the color of the object. I didn't make it in any
> way *that* color blue.
>
> It is:
>
> color_map {
> [0.00 rgbt <0.98,0.97,0.96,filterVal+0.1>]
> [0.03 rgbt <0.91,0.97,0.93,filterVal+0.1>]
> [0.40 rgbt <0.91,0.97,0.93,filterVal+0.1>]
> [0.40 rgbt <0.91,0.94,0.94,filterVal+0.1>]
> [0.42 rgbt <0.91,0.97,0.93,filterVal+0.1>]
> [1.00 rgbt <0.91,0.97,0.93,filterVal+0.1>]
> }
>
> It only seems to behave that way in the presence of the
> glows/lightsources....which again are not *that* color blue. Some
> graininess in the reflections in places. Boooooo!
>
> The whole thing, save the glows and lightsources, is a single blob
> object constructed with loops.
>
> Ian
>
Looking at that color_map, I'd expect it to be somewhat green.
Do you have any fade_color? Does it tend toward blue?
Does changing the background's colour have any effect? Right now, it's
deep blue...
You have some reflection. What colour is it?
Alain
Post a reply to this message
|
|