POV-Ray : Newsgroups : povray.general : Mesh2 to isosurface - how to do with IsoCSG? : Re: Mesh2 to isosurface - how to do with IsoCSG? Server Time
30 Jul 2024 00:30:51 EDT (-0400)
  Re: Mesh2 to isosurface - how to do with IsoCSG?  
From: scott
Date: 20 Dec 2010 09:13:08
Message: <4d0f6474$1@news.povray.org>
>> Are your adjacent triangles referencing the same vertex, or are you
>> defining the coordinates repeatedly for each triangle?
>
> No, each vertex is defined only one - as I use mesh2 rather than
> classical mesh!

Can you post a small example scene (eg a camera and mesh2 with just 2 
triangles) that shows the gap where there should be no gap?


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