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stbenge <myu### [at] hotmail com> wrote:
> On 12/19/2010 5:10 AM, Warp wrote:
> > Sorry for asking, but for what possible reason would one want to
> > convert a mesh into an isosurface? A conversion to the other direction
> > would make sense and, in fact, be really useful (at least in terms of
> > rendering speed). However, converting a mesh to an isosurface seems to
> > be completely backwards. Why would one want to do that?
> Why wouldn't one want to do it?
I don't know... maybe because rendering an isosurface takes about one
hundred or even one thousand times more time than rendering a mesh? The
more complicated the mesh, the slower an equivalent isosurface would be.
> If it could be done efficiently, a
> person could give erosion to a statue, or add rusty lumps to an object,
> at will.
Those things can be done to a mesh, via subdivision and vertex
transformations. Of course this would require some coding, but it's
nevertheless possible.
--
- Warp
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