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> High!
>
> Christoph Hormann's Earth renditions, apparently done with mesh2s
> converted to isosurfaces
???
No, apparently not. He describes quite clearly that he uses the
elevation data to create an isosurface-function. I'm pretty sure to
remember that on his homepage is even a full blown tutorial including
POV code on how he did it - but right now I'm too lazy to search the
link for you.
> and as he had done an include called "IsoCSG", I
> wonder whether a mesh2 to isosurface conversion feature was contained
> therein. But when I looked over the documentation of version 0.7, I
> found no hint about how to do this. Could it be that only a version not
> yet released contains this - or do I have to do it an entirely different
> way!
IsoCSG is about doing CSG with isosurfaces (therefor the name, otherwise
I bet Christoph would have named it IsoMesh).
-Ive
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