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> Currently I have a render going for over 1 day, only 30% done and it
> looks like this might take a very long time.
> Is there anything I have done just plain incorrectly to cause this
> texture to be so slow, or is it simply the very nature of this texture?
> Any thoughts would be appreciated.
>
> I am applying it to that snownut test object as a whole.
>
> This is the slope texture I use for the high quality snow/ice. Here is
> the full usage:
>
> slopeSnowTex(-1,0.9)
>
> texture {
> SnowTex0
> }
> interior {
> fade_distance 2
> fade_power 3
> ior 1.45
> caustics 1.0
> }
>
Maybe not related, but an interior with fade_power 3?
fade_power 2 is realistic for light fading from a light_source through a
volume.
Through some material, you should use fade_power 1 or fade_power 1001 to
use exponential fading.
fade_power is unrealistic in any situation, unless you appen to live in
a 4D+time world.
Alain
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