POV-Ray : Newsgroups : povray.general : Help with cutaway_textures : Re: Help with cutaway_textures Server Time
29 Jul 2024 18:20:58 EDT (-0400)
  Re: Help with cutaway_textures  
From: Jim Holsenback
Date: 17 Dec 2010 20:59:25
Message: <4d0c157d$1@news.povray.org>
On 12/17/2010 09:18 PM, clipka wrote:
> Am 17.12.2010 15:53, schrieb Solar Mike:
>> clipka<ano### [at] anonymousorg>  wrote:
>>> Am 17.12.2010 05:17, schrieb Solar Mike:
>>>>
http://s1223.photobucket.com/albums/dd507/solarmike1/?action=view&current=testIntersect.png
>>>>
>>>>
>>>> I would have expected the wood texture on both the difference and the
>>>> intersection.  Any thoughts as to how I can re-work this?
>>>
>>> I'd expect the same as you do.
>>> What happens when you add the "inverse" keyword to the cutter() union?
>>
>> I have tried playing around with that.  If I use the inverse and then
>> difference
>> I get the same result.  I will also loose the texture if I only have a
>> single
>> cylinder in the union.  Removing the union from that will restore the
>> texture
>> but I'm after a slightly more complicated "cutter."
>>
>> I also tried adding an interior_texture without success.
> 
> What happens if you put "cutaway_textures" into the union?

could this be the same behavior that was covered in this tag:
http://bugs.povray.org/task/115


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