POV-Ray : Newsgroups : povray.general : Help with cutaway_textures : Re: Help with cutaway_textures Server Time
29 Jul 2024 18:26:37 EDT (-0400)
  Re: Help with cutaway_textures  
From: clipka
Date: 17 Dec 2010 20:18:43
Message: <4d0c0bf3$1@news.povray.org>
Am 17.12.2010 15:53, schrieb Solar Mike:
> clipka<ano### [at] anonymousorg>  wrote:
>> Am 17.12.2010 05:17, schrieb Solar Mike:
>>>
http://s1223.photobucket.com/albums/dd507/solarmike1/?action=view&current=testIntersect.png
>>>
>>> I would have expected the wood texture on both the difference and the
>>> intersection.  Any thoughts as to how I can re-work this?
>>
>> I'd expect the same as you do.
>> What happens when you add the "inverse" keyword to the cutter() union?
>
> I have tried playing around with that.  If I use the inverse and then difference
> I get the same result.  I will also loose the texture if I only have a single
> cylinder in the union.  Removing the union from that will restore the texture
> but I'm after a slightly more complicated "cutter."
>
> I also tried adding an interior_texture without success.

What happens if you put "cutaway_textures" into the union?


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