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Am 12.12.2010 05:22, schrieb CShake:
> Here is a comparison, I rendered twice at 100x100 to get samples, and
> here are the levels for each side by side. I'd expect a bit less grain
> on the blurred one, but not the range compression that it shows.
I did some test renders, including a scene trying to mimick the specific
properties of yours (just rings randomly arranged in a spherical shell,
I guess I suck at maille ;-)), but I can't reproduce the symptoms you
see. Are you absolutely positively sure that you only changed the camera?
Did you also cross-check with 3.6, whether the effect can be seen there
as well?
Do you think you could come up with a minimal scene showing the symptom?
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