POV-Ray : Newsgroups : povray.general : Fractured planetoids : Re: Fractured planetoids Server Time
29 Jul 2024 18:17:17 EDT (-0400)
  Re: Fractured planetoids  
From: Jim Holsenback
Date: 15 Dec 2010 06:19:08
Message: <4d08a42c$1@news.povray.org>
On 12/15/2010 02:35 AM, Anthony D. Baye wrote:
> My cracked moon was an interesting project, and turned out rather nicely.  Now I
> want to go further.
> 
> I am seeking ideas for producing a completely fractured planetoid (Massive,
> cataclysmic damage, floating debris, space visible between pieces)
> 
> I would like to produce the object(s) either procedurally or as a series of
> isosurfaces, as I have no hand for mesh work.. I understand that it is possible
> that the only way to efficiently model the explosion and separation of a large
> object due to impact may be with meshes, but I have no idea where to begin with
> the math.
> 
> how the object broke up would depend on its composition.  Fault placement would
> have an effect, as well as various other factors.
> 
> I suppose the composition could be controlled with variables for mineral content
> and deposit density turbulence.  Faulting could be controlled similarly.
> 
> Any thoughts?
> 
> Am I out of my mind?
> 
> Regards,
> 
> A.D.B.
> 
> 
i've gotten a lot of help and ideas from mikes pages, here's a debris
example http://www.econym.demon.co.uk/isotut/printable.htm#CH_pigment
bet you find some other goodies there as well


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