|
![](/i/fill.gif) |
On 12/15/2010 02:35 AM, Anthony D. Baye wrote:
> My cracked moon was an interesting project, and turned out rather nicely. Now I
> want to go further.
>
> I am seeking ideas for producing a completely fractured planetoid (Massive,
> cataclysmic damage, floating debris, space visible between pieces)
>
> I would like to produce the object(s) either procedurally or as a series of
> isosurfaces, as I have no hand for mesh work.. I understand that it is possible
> that the only way to efficiently model the explosion and separation of a large
> object due to impact may be with meshes, but I have no idea where to begin with
> the math.
>
> how the object broke up would depend on its composition. Fault placement would
> have an effect, as well as various other factors.
>
> I suppose the composition could be controlled with variables for mineral content
> and deposit density turbulence. Faulting could be controlled similarly.
>
> Any thoughts?
>
> Am I out of my mind?
>
> Regards,
>
> A.D.B.
>
>
i've gotten a lot of help and ideas from mikes pages, here's a debris
example http://www.econym.demon.co.uk/isotut/printable.htm#CH_pigment
bet you find some other goodies there as well
Post a reply to this message
|
![](/i/fill.gif) |