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[GDS|Entropy] wrote:
> Yup :) That is exactly the effect I am going for with that texture.
>
> The great part is that this works on even very complex objects
> relatively quickly, granting the user a *lot* of control over the output
> with
> relatively few parameters, which I intend to reduce to the bare
> minimum. See below:
>
> //#macro
>
snowTest(ctr,vectorArray,testVector,testObject,radVal,strVal,useTexture,useInterior,icicleSegs,icicleProbability)
> #declare st0 =
> snowTest(Sp,randVectArray,<0,12,0>,objA,0.5,1,false,false,12,2.5*0.5);
>
> Another very cool thing is that my corrosion, vine and moss macros
> use the same core...so for every optimization made to this macro set, a
> corollary improvement is made to the others as well...muahahaha!
>
> Release of an initial version of all four is so close I can taste it!
> :D
> Ian
>
> On Tue, 14 Dec 2010 19:50:19 -0500, Alain <aze### [at] qwertyorg> wrote:
>
>>> Here is another test, this time using the plain Ice texture.
>>>
>>>
>>
>>> Ian
>>>
>>
>> Your doughnut was hit by some freezing rain... ;)
>>
>> Alain
>
>
> --
> Using Opera's revolutionary email client: http://www.opera.com/mail/
Nice work!
I'm very interested in checking out your vine and moss macros, probably the
corrosion one as well. I seem to be heavily into poving plants and
vegetation atm. Moss would be a very nice addition!
Cheers Dre
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