|
|
clipka wrote:
> Somehow, this picture must be wrong: POV-Ray 3.7 doesn't output single
> pixels ;-)
as far as I can tell he didn't yet get the macro to work with 3.7 ;)
> Note that if the blob is very "dense", with many blobs affecting any
> given point of the surface, this will give a huge list of textures &
> weights, which is /not/ filtered for duplicates.
Hmm ... but I expect to provoke this problem you need to assign
individual textures to each component, so with one snow/ice texture
applied to a blob it would be ok?
--
Zen for renderers: If a single pixel gets rendered in the forest,
but no one is there to see, does it get anti-aliasing?
Post a reply to this message
|
|