Am 14.12.2010 18:49, schrieb nemesis:
>> triangle mesh primitive support (support for other kind of primitive may
>> be added in the future);
>>
>> That currently makes it an absolute no-go for POV-Ray.
>
> more like a 1-go.
no, a 0-go. POV-Ray is too generic when it comes to objects. It doesn't
really make much sense to make an exception specifically for meshes.
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