POV-Ray : Newsgroups : povray.pov4.discussion.general : GPU usage : Re: GPU usage Server Time
14 May 2024 12:25:56 EDT (-0400)
  Re: GPU usage  
From: clipka
Date: 14 Dec 2010 13:38:16
Message: <4d07b998$1@news.povray.org>
Am 14.12.2010 18:49, schrieb nemesis:

>> triangle mesh primitive support (support for other kind of primitive may
>> be added in the future);
>>
>> That currently makes it an absolute no-go for POV-Ray.
>
> more like a 1-go.

no, a 0-go. POV-Ray is too generic when it comes to objects. It doesn't 
really make much sense to make an exception specifically for meshes.


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