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>> Fundamentally I don't think there is anything POV is lacking to prevent
>> you creating very realistic scenes similar to other commercial renderers.
>
> Blurred reflections can make a huge difference. Yes, you can achieve
> those in POV-Ray, too, but the respective approaches are rather
> non-elegant, and either comparatively costly regarding rendering time or
> tend to yield grainy results.
>
> Also maybe making specular highlights "fresnel-aware" might help make
> things look more convincing.
I vote for incorporating MCPov in the official POV :-)
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