POV-Ray : Newsgroups : povray.general : Blobs to mesh conversion? : Re: Blobs to mesh conversion? Server Time
29 Jul 2024 18:19:50 EDT (-0400)
  Re: Blobs to mesh conversion?  
From: clipka
Date: 14 Dec 2010 07:40:18
Message: <4d0765b2@news.povray.org>
Am 14.12.2010 05:05, schrieb [GDS|Entropy]:
> Interesting...quite interesting.
>
> I wonder though; no matter the non-blob approach taken, it seems that
> when considering the textures, if one were to have two blobs of
> differing texture they would no longer "mix" as they do with blob
> objects. If this is the case then a lot of the realism gained through
> slope textures+blobs would be lost.

You could do a render with the different textures replaced by simple 
pigments "red 1", "green 1" and "blue 1", respectively. The resulting 
data could be used as a basis for a texture_map to apply to the mesh via 
UV mapping.


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