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> 1) vray has a bigger library of good looking textures, where the stock
> povray textures are, well, lacking. It seems that most good artists here
> create their own or use what others post on the newsgroups or websites.
> This leads to more ability to make custom looks in povray, but at the
> expense of a considerable amount of time and requires that you have some
> expertise yourself.
This is the main reason, plus realistic lighting/environment setups
ready-made. It's all too easy with POV to create unrealistic looking
scenes purely because of bad textures and lighting.
Fundamentally I don't think there is anything POV is lacking to prevent
you creating very realistic scenes similar to other commercial renderers.
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