POV-Ray : Newsgroups : povray.general : Blobs to mesh conversion? : Re: Blobs to mesh conversion? Server Time
29 Jul 2024 18:27:03 EDT (-0400)
  Re: Blobs to mesh conversion?  
From: Chris Cason
Date: 13 Dec 2010 22:28:22
Message: <4d06e456@news.povray.org>
On 12/12/2010 07:06, clipka wrote:
> One option that springs to my mind is to render an animation series of 
> "slices" of the object, then use an external tool to trace the outlines 
> of the shape in order to create a vertex cloud, and ultimately connect 
> them to a mesh. Maybe do some sophisticated cleanup to reduce the vertex 
> count where possible. Voila.

The mesh camera with the max_distance setting could be used to probe an
entire blob in a single render. 

  http://wiki.povray.org/content/Documentation:Reference_Section_3#Max_Distance

Of course this doesn't solve the problem of getting the point cloud into
vertexes.


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