On 12/12/2010 07:06, clipka wrote:
> One option that springs to my mind is to render an animation series of
> "slices" of the object, then use an external tool to trace the outlines
> of the shape in order to create a vertex cloud, and ultimately connect
> them to a mesh. Maybe do some sophisticated cleanup to reduce the vertex
> count where possible. Voila.
The mesh camera with the max_distance setting could be used to probe an
entire blob in a single render.
http://wiki.povray.org/content/Documentation:Reference_Section_3#Max_Distance
Of course this doesn't solve the problem of getting the point cloud into
vertexes.
Post a reply to this message
|