POV-Ray : Newsgroups : povray.binaries.images : Chain Icosahedron : Re: Chain Icosahedron Server Time
2 Nov 2024 12:20:53 EDT (-0400)
  Re: Chain Icosahedron  
From: CShake
Date: 11 Dec 2010 23:23:17
Message: <4d044e35@news.povray.org>
On 2010-12-11 21:52, clipka wrote:
> Am 12.12.2010 02:52, schrieb CShake:
>
>> On a topic related to the picture itself, why does adding focal blur
>> make the entire scene darker than without? I ran all my test renders
>> with the non-blur camera settings and had the colors I wanted, but with
>> the blur (no other differences) I had to bump up the brightness curves
>> in post to get the same look. Looking at the camera macro it didn't add
>> any sort of filter in front of it either.
>
> Might be a flaw in the new focal blur code. I'll have a look at it.

Here is a comparison, I rendered twice at 100x100 to get samples, and 
here are the levels for each side by side. I'd expect a bit less grain 
on the blurred one, but not the range compression that it shows.

The only change in the code between these two renders was 
commenting/uncommenting these lines:

Camera35mm_SetFocalSamples(50)
Camera35mm_SetFocalVariance(1/10000)
Camera35mm_Point( cam_pos, look_pos, focal_pos, focal_length, fstop )
//Camera35mm_NoBlur( cam_pos, look_pos, focal_length, fstop )

which effectively turns into
camera {
	perspective	
	location cam_pos
	look_at look_pos
	angle fov
	right x * 1
	up y * image_height/image_width
}
for no blur, or for blur: (with various #if blocks collapsed to their 
outcome in this scene)
camera {
	perspective
	focal_point focal_point_on_line
	aperture (apertureDiameter ) * 2  // Magic Number
	blur_samples Camera35mm_FocalParams[ Camera35mm_FocalSamples ]
	variance Camera35mm_FocalParams[ Camera35mm_FocalVariance ]
	confidence Camera35mm_FocalParams[ Camera35mm_FocalConfidence ]
	location cam_pos
	look_at look_pos
	angle fov
	right x * 1
	up y * image_height/image_width
}

All the #local variables used in both camera blocks are the same, so I 
would have to agree that the difference comes from the internal code 
somewhere.


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